Medium: Adobe AfterEffects, Adobe Photoshop, ProCreate
1. In the Shadow: Game Cinematic
2. Two X 4 Racing: Animated Logo; Animated User Interface
The first two animations are from the Building Virtual World class.
Building Virtual Worlds is a 14-week graduate class at Carnegie Mellon University. I took the role of Technical Artist, collaborating with 20 professionals in programming, art, and sound design, and completed five games, each with a 2-week duration. I was working on:
- Designed, prototyped, and Produced five VR/AR games/experiences with Oculus Quest 2, Passthrough, 3D Rudder, Vive Trackers, and one self-built controller.
- Create User Interface and 2D animation (cinematics) for games.
- Created 3D art assets, animation, and rigging using Maya, Substance Painter, and Zbrush.
- Built VFX with Unity particle system and shader graph.
3. League of Legends: Character Motion Graphics (Unsolicited Passion Project)