This character was modeled based on the concept art by artist Jules Rigolle. I redesigned the concept to provide the character with a side view and a complete full-body design.
Converting the concept art into a 3D game asset with textures and rigging, the primary goal is to achieve optimized topology, polygon count, and texture space, ensuring compatibility across a wide range of platforms.
Additionally, I handled the rigging of the character and integrated it into Unreal Engine, conducting thorough tests to assess the model's animation capabilities.
I was initially inspired by the concept art of illustration artist Jules Rigolle, the headshot illustration of this blue-haired girl
Then I adjusted the face by adding freckles and lip rings, and created a side view and full body view of this character based on the headshot.