Character Art: Blue Hair Girl

Timeline
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4 weeks, 2024
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‍ROLE
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Character Modeling β€’ Texture Painting β€’ Rigging β€’ Lighting
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‍PROJECT MEDIUM
Maya, Substance Painter, Arnold Renderer

This character was modeled based on the concept art by artist Jules Rigolle. I redesigned the concept to provide the character with a side view and a complete full-body design.

Converting the concept art into a 3D game asset with textures and rigging, the primary goal is to achieve optimized topology, polygon count, and texture space, ensuring compatibility across a wide range of platforms.

Additionally, I handled the rigging of the character and integrated it into Unreal Engine, conducting thorough tests to assess the model's animation capabilities.

Concept Art


I was initially inspired by the concept art of Jules Rigolle, a headshot illustration of this blue-haired girl.


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Game Ready Topology

I chose to model in Maya using the box modeling technique

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Let’s talk!
heiheoi99@gmail.com