Character Art: Blue Hair Girl
Timeline
β4 weeks, 2024
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βROLE
βCharacter Modeling β’ Texture Painting β’ Rigging β’ Lighting
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βPROJECT MEDIUM
Maya, Substance Painter, Arnold Renderer
β4 weeks, 2024
β
βROLE
βCharacter Modeling β’ Texture Painting β’ Rigging β’ Lighting
β
βPROJECT MEDIUM
Maya, Substance Painter, Arnold Renderer
This character was modeled based on the concept art by artist Jules Rigolle. I redesigned the concept to provide the character with a side view and a complete full-body design.
Converting the concept art into a 3D game asset with textures and rigging, the primary goal is to achieve optimized topology, polygon count, and texture space, ensuring compatibility across a wide range of platforms.
Additionally, I handled the rigging of the character and integrated it into Unreal Engine, conducting thorough tests to assess the model's animation capabilities.
Concept Art
I was initially inspired by the concept art of Jules Rigolle, a headshot illustration of this blue-haired girl.
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Game Ready Topology
I chose to model in Maya using the box modeling technique
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Letβs talk!
heiheoi99@gmail.com