Ivory Bow: Game Asset
CREATED
April 2024, 2 weeks

ROLE
Hard- surface Modeling • PBR Texturing • Light & Rendering

PROJECT MEDIUM
Maya, ZBrush, Substance Painter, Marmoset Toolbag 4



Maximizing the charm of the concept art, maintaining an optimized topology, and achieving stylized while realistic PBR texture, were the main goals.

The Ivory bow is the weapon of a game character I am still creating.

Concept Art

Interpretation in Model

Topology

Grey Box

Sculpting in ZBrush

UV Maps

To optimize the texture space, I stacked partially the symmetrical parts to save UV space.
Only symmetrical faces that are visually close to each other were treated separately. In this way, the texture has variations among the symmetrical parts even though most of those textures are identical.

Baking in Marmoset

I adjusted the skew and the cage, baked the maps, and then proceeded to texture.

Stylized Painting on PBR Texture

The stylized tints were built by stacking artistic colors in the base color.

Adding Shadows and highlights to enhance the visual appeal.