CREATED
Jan - March 2024

ROLE
Animation & Rigging • Modeling • Sculpting • Render

PROJECT MEDIUM
Maya, ZBrush, Substance Painter, Unity, Arnold Renderer

• Sculpted, modeled, rigged, and animated a human heart as the entire game environment
• Created animation and rig of the human heart, cells, and viruses that simulated real anatomy
• Constructed the driving game environment in Unity using the chambers of an animated heart

Heart Rig

Heart Topology

Problem Solving: Animate the interior of the heart while keeping the heart structure complete

Having thoroughly studied the anatomy of the human heart, including its internal structure and the motion of its heartbeat, I meticulously modeled the basic structure in Maya.

To animate the interior while keeping the heart as a whole, I cut the front part of the bottom 2 chambers while making it able to fit back perfectly.

This cut is designed to be the right size and place to ensure that all chambers and parts that need to be animated can be reached.
Then I sculpted details in ZBrush, then retopologized in Maya.

Textured in Substance Painter by baking the high-poly sculpt onto the retopologized low-poly model.

Following that, I rigged and animated the asset in Maya. Ultimately, it was integrated into Unity, where it serves as the environment for a micro-vehicle to navigate within the heart.